Optimized mapping of radiometric quantities into OpenGL
Physically realistic synthesis of FLIR imagery requires intensive phenomenology calculations of the spectral band thermal emission and reflection from scene elements in the database. These calculations predict the heat conduction, convection, and radiation exchange between scene elements and the environment. Balancing this requirement is the need for imagery to be presented to a display in a timely fashion, often in real time. In order to support these conflicting requirements, some means of overcoming the gap between real time and high fidelity must be achieved. Over the past several years, the US Army Night Vision and Electronic Sensors Directorate (NVESD) has been developing a real-time forward looking infrared (FLIR) sensor simulation known as Paint the Night (PTN). As part of this development, NVESD has explored schemes for optimizing signature models and for mapping model radiometric output into parameters compatible with OpenGL real-time rendering architectures. Relevant signature and mapping optimization issues are discussed, and a current NVESD PTN real-time implementation scheme is presented.
Proceedings of SPIE - The International Society for Optical Engineering
Lorenzo, M., Jacobs, E., Moulton, R., & Liu, J. (1999). Optimized mapping of radiometric quantities into OpenGL. Proceedings of SPIE - The International Society for Optical Engineering, 173-182. Retrieved from https://digitalcommons.memphis.edu/facpubs/14053