A network security game model


There have been attempts to model the interaction between users, both malicious and benign, and network administrators as games. Building on such works, we here present a game model which is generic enough to capture various modes of such interactions. The model facilitates stochastic games with imperfect information. The imperfect information is due to erroneous sensors leading to incorrect perception of the current state by the players. To model this error in perception distributed over other multiple states, we use Euclidean distances between inputs from the sensors.

Publication Title

CODASPY 2015 - Proceedings of the 5th ACM Conference on Data and Application Security and Privacy