Electronic Theses and Dissertations

Identifier

6632

Author

Qian Li

Date

2020

Document Type

Thesis

Degree Name

Master of Science

Major

Psychology

Concentration

Clinical Psychology

Committee Chair

James P. Whelan

Committee Member

Andy Meyers

Committee Member

Robert Cohen

Committee Member

Meredith Ginley

Abstract

To better understand college student’s gaming behavior, the present study used an online survey to investigate how college students’ Internet gaming and problems relate to the perceived descriptive and perceived injunctive social norms they hold. It was hypothesized that college students would report higher perceived descriptive norms for Internet gaming frequency and expenditure than their own self-reported behaviors. It was also hypothesized that both perceived descriptive norms and perceived injunctive norms would have a positive relation with Internet gaming frequency and problems. These hypotheses were partially supported. College students reported higher perceived descriptive norms for Internet gaming frequency and expenditure than their own reported behaviors. Additionally, it was found that gaming frequency was positively associated with perceived injunctive norms and Internet gaming problems. Gender differences were found. These findings provide recommendations for Internet gaming problem intervention.

Comments

Data is provided by the student.

Library Comment

Dissertation or thesis originally submitted to the local University of Memphis Electronic Theses & dissertation (ETD) Repository.

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