Electronic Theses and Dissertations
Identifier
6632
Date
2020
Document Type
Thesis
Degree Name
Master of Science
Major
Psychology
Concentration
Clinical Psychology
Committee Chair
James P. Whelan
Committee Member
Andy Meyers
Committee Member
Robert Cohen
Committee Member
Meredith Ginley
Abstract
To better understand college student’s gaming behavior, the present study used an online survey to investigate how college students’ Internet gaming and problems relate to the perceived descriptive and perceived injunctive social norms they hold. It was hypothesized that college students would report higher perceived descriptive norms for Internet gaming frequency and expenditure than their own self-reported behaviors. It was also hypothesized that both perceived descriptive norms and perceived injunctive norms would have a positive relation with Internet gaming frequency and problems. These hypotheses were partially supported. College students reported higher perceived descriptive norms for Internet gaming frequency and expenditure than their own reported behaviors. Additionally, it was found that gaming frequency was positively associated with perceived injunctive norms and Internet gaming problems. Gender differences were found. These findings provide recommendations for Internet gaming problem intervention.
Library Comment
Dissertation or thesis originally submitted to the local University of Memphis Electronic Theses & dissertation (ETD) Repository.
Recommended Citation
Li, Qian, "Perceived Social Norms in Relation to Internet Gaming and Problems among College Students" (2020). Electronic Theses and Dissertations. 2125.
https://digitalcommons.memphis.edu/etd/2125
Comments
Data is provided by the student.