Electronic Theses and Dissertations
Date
2025
Document Type
Dissertation
Degree Name
Doctor of Philosophy
Department
Business Administration
Committee Chair
Konstantin Sokolov
Committee Member
David Kemme
Committee Member
Jan Hanousek
Committee Member
Konstantin Sokolov
Committee Member
Pankaj Jain
Abstract
This dissertation consists of three essays on Gamification, Innovation, and Cyber Security. The first essay investigates gamified stock trading. Gamification of stock trading is a novel practice by brokers to incorporate game-like features to increase clients’ engagement with trading. This study examines how the market reacts to the introduction of 142 gamification features in the mobile trading apps of 17 major U.S. brokers. I find that the gamification of trading can be viewed as a double-edged sword. It alters and worsens retail traders’ strategy by reducing their returns and increasing return volatility. However, it also reduces costs and risks for liquidity providers by making retail order flow less toxic, leading to a positive effect for the rest of the market. In the second essay, we explore securities exchange innovation. Securities markets continuously innovate to keep pace with technology. It is often debated if such innovation is beneficial, and which market participants capture the benefits. We contribute to this debate by examining the effects of a wide range of proprietary enhancements to the trading process introduced by the stock exchanges in the United States. Generally, exchange innovation is associated with improvements in liquidity and price efficiency, although the reduction in liquidity costs primarily benefits investors trading in small quantities. Institutional investors experience less favorable outcomes; while their trading costs remain unchanged, their market participation declines. The third essay discusses cybersecurity externalities. Theoretical literature debates whether a firm’s decision to invest in its own cybersecurity carries positive or negative implications for the security of its peers. We address this debate empirically and find that a $1M unexpected shock to a firm's cybersecurity expenditure makes its closest peer 25% more likely to become a target of a successful data breach. Peers typically respond by increasing their own cybersecurity spending, which leads to a higher likelihood of cybersecurity overinvestment.
Library Comment
Dissertation or thesis originally submitted to ProQuest.
Notes
Open Access
Recommended Citation
Yelagin, Eduard, "Three Essays in Gamification, Innovation, and Cybersecurity" (2025). Electronic Theses and Dissertations. 3844.
https://digitalcommons.memphis.edu/etd/3844
Comments
Data is provided by the student.