Electronic Theses and Dissertations

Identifier

585

Author

Kwasi Amoah

Date

2012

Document Type

Thesis

Degree Name

Master of Science

Major

Computer Science

Committee Chair

Dipankar Dasgupta

Committee Member

Lih Y Deng

Abstract

In real time physics simulation and visualization, we have a delima. Consumers want to experience realism as objects interact during simulation. Satisfying the user involves a trade-off between performance and accuracy on the part of the designer. The designer is aware of the dynamic nature of the physics and so errs on the side of cautious representation of physical objects. This project summarizes the mechanics and the algorithms necessary to simulate, optimize the arbitrary motion of multi-rigidbodies. This work is not intended to be a statical primer; rather it provides a sufficient basis from which to stake out more advanced methods of proving to the society the importance of multi-rigidbody formalisms in various engineering fields. This work improves and develops methods for generalizing, simulating and rendering various objects. The result is the state of the art rendering and simulation of Moby which suits both in-game and story driven environment

Comments

Data is provided by the student.

Library Comment

Dissertation or thesis originally submitted to the local University of Memphis Electronic Theses & dissertation (ETD) Repository.

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