Date of Award
Master of Science
Lih Y Deng
In real time physics simulation and visualization, we have a delima. Consumers want to experience realism as objects interact during simulation. Satisfying the user involves a trade-off between performance and accuracy on the part of the designer. The designer is aware of the dynamic nature of the physics and so errs on the side of cautious representation of physical objects. This project summarizes the mechanics and the algorithms necessary to simulate, optimize the arbitrary motion of multi-rigidbodies. This work is not intended to be a statical primer; rather it provides a sufficient basis from which to stake out more advanced methods of proving to the society the importance of multi-rigidbody formalisms in various engineering fields. This work improves and develops methods for generalizing, simulating and rendering various objects. The result is the state of the art rendering and simulation of Moby which suits both in-game and story driven environment
dissertation or thesis originally submitted to the local University of Memphis Electronic Theses & dissertation (ETD) Repository.
Amoah, Kwasi, "A Survey of Computed-Based Simulation of Multi-Rigidbody Dynamics" (2012). Electronic Theses and Dissertations. 480.