Raising Academic Performance in Socio-cognitive Conflict Learning Through Gamification
Abstract
Drawing on the social interdependence theory, we experimentally compared the between-group effects of social learning gamification, competition gamification, and non-gamification on the academic performance in the within-group socio-cognitive conflict learning. Findings show that the positive learning effects of socio-cognitive conflict in within-group are strengthened when the between-group gamification is designed by social learning or competitive strategy.
Publication Title
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Recommended Citation
Long, Z., Luo, D., Kiu, K., Gao, H., Qu, J., & Hu, X. (2020). Raising Academic Performance in Socio-cognitive Conflict Learning Through Gamification. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 12164 LNAI, 180-184. https://doi.org/10.1007/978-3-030-52240-7_33